![]() ![]() ![]() Provider agrees that, pursuant to the EULA, it will grant to the Customer who acquires an Asset submitted by the Provider, a non-exclusive, worldwide, license in any medium now known or hereinafter invented to: (a) reproduce, post, modify, promote, license, sell, publicly perform, publicly display, digitally perform, or transmit the Asset for promotional and commercial purposes (b) use any trademarks, service marks or trade names incorporated in the Asset and (c) use the name and likeness of any individuals represented in the Asset.ĭoesn't this state in plain text that you can use assets from the Asset Store, no matter what the 3rd-party provider states about licensing in the asset description? The word "acquires" counts for both purchasing assets and just downloading free ones, right?ĭon't get me wrong - I'll give credit where credit is due - but I would worry a great deal less if that quoted paragraph states what I think it states. I got this from the Asset Store Provider Agreement ( ): Learn how to use the free tool, Hierarchical LOD (HLOD) to dramatically reduce draw calls and boost FPS 10x FPS increase in this example. I know this has been asked many times, but I haven't read any answer that (in my mind) is clear enough. Unity provides a lot of tools but not all are well known. ![]()
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